16SE!ZE
Prototype rules v0.1

Learn the board.
Seize the game.

Two players alternate one move at a time. Control space, create a trap, and pursue any of three paths to victory.

2 players 8 pieces each 3 ways to win

01 · Set the table

Sixteen pieces.
Two bosses per side.

The board is an 8×8 grid with its four corner squares removed. There are 16 pieces total: each side begins with six guards and two crowned bosses.

The four center cells are the heart of the position. The four circular marks near the corners are power spaces available to guards.

Guard

One orthogonal space

Boss

Prototype: up to two orthogonal spaces

The opening position used by prototype rules v0.1. Four clipped corners, four marked power spaces, and four bosses in the center.

02 · Take a turn

Move with purpose

Select one of your pieces, then choose a highlighted destination. Pieces cannot land on occupied cells or jump over another piece.

An ivory guard moves one square horizontally into the highlighted space.
01

Guards step one

A guard moves one open square up, down, left, or right. Diagonal movement needs a power.

An ivory boss moves two clear squares vertically into the highlighted space.
02Prototype detail

Bosses reach two

In this prototype, a boss moves one or two open squares in a straight orthogonal line. It cannot jump.

An ivory guard moves upward, trapping and removing a burgundy guard between two ivory pieces.
03

Make the sandwich

End a move with an enemy directly between the moved piece and another friendly piece. The trapped piece leaves the board.

An ivory guard lands on a diamond power space, then uses its one powered move to travel diagonally.
04Prototype detail

Claim a power

A guard that lands on a marked space gains one rook-like or bishop-like sliding move, spent the next time that guard moves.

03 · Finish the game

Win any one of three ways

01

Seize the center

Occupy all four marked center cells with your own pieces.

02

Take the bosses

Capture both opposing bosses through sandwich traps.

03

Break the force

Reduce the opponent to only two remaining pieces.

Rules status

Clear about what we know

A public gameplay explanation confirms 16 pieces, two bosses per side, their central opening position, and all three win conditions. A complete public rulebook has not been found.

Read the public game summary

Prototype interpretation

Exact guard setup coordinates, boss movement distance, no-jump behavior, which mark grants which power, and the one-use power lifecycle remain provisional. Every match records ruleset v0.1 so later revisions stay explicit.

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